And all of this deliberately. The guys knew it was going to happen during DK’s development. This was due to the destruction effects the team chose. Like slow motion, etc.
https://x.com/Genki_JPN/status/1944182062254063867
To be really honest I’ve never seen this before. The devs preferred to sacrifice performance.
As if it weren’t enough that the console doesn’t even hit 60 fps.