And the director of Donkey Kong Bananza saying that the FPS will drop

And all of this deliberately. The guys knew it was going to happen during DK’s development. This was due to the destruction effects the team chose. Like slow motion, etc.

To be really honest I’ve never seen this before. The devs preferred to sacrifice performance.

As if it weren’t enough that the console doesn’t even hit 60 fps.

I think they could do it like PC games. You disable the effect in the options and improve performance.